Large City: Nör Nti̽ Gri

Nör Nti̽ Gri

Nör Nti̽ Gri
Example Wood Elf architecture.
StateIrus
ProvenceJukepukohu Diocese
Sub ProvenceMiqtskrajdvidu Parish
RegionSepíê-dîna Woodlands
Founded1096
Community LeaderLord Kthêv
Area81 km2 (32 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation9514 m (-11735 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population19271
Population Density237 people per km2 (602 people per mi2)
Town AuraTruename Magic
Naming
Native nameNör Nti̽ Gri
Pronunciation/no˞r/ /nti̽/
Direct Translation[successful] [home]
Translation[Not Yet Translated]

Nör Nti̽ Gri (/no˞r/ /nti̽/ [successful] [home]) is a subtropical Large City located in Miqtskrajdvidu Parish, Jukepukohu Diocese, within the Irus.

The name Nör Nti̽ Gri is derived from the Sylvin language, as Nör Nti̽ Gri was founded by Skaarg, who was culturaly Wood Elf.

Climate

Nör Nti̽ Gri has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Nör Nti̽ Gri receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Nör Nti̽ Gri covers an area of nearly 81 km2 (32 mi2), and an average elevation of 9514 m (-11735 ft) above sea level.

Overview

Nör Nti̽ Gri was founded durring the late 12th century in spring of the year 1096, by Skaarg. The establishment of Nör Nti̽ Gri suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nör Nti̽ Gri was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Nör Nti̽ Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nör Nti̽ Gri is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nör Nti̽ Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Nör Nti̽ Gri is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Nör Nti̽ Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nör Nti̽ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nör Nti̽ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nör Nti̽ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nör Nti̽ Gri's parks.

Nör Nti̽ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nör Nti̽ Gri.

Nör Nti̽ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nör Nti̽ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nör Nti̽ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nör Nti̽ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nör Nti̽ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nör Nti̽ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nör Nti̽ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nör Nti̽ Gri's public wards, blessings, and other arcane systems.

Nör Nti̽ Gri has an Arcane Academy which provides higher education in the arcane sciences.

Nör Nti̽ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nör Nti̽ Gri's grid is powered by a boiler and turbine based power plant.

Nör Nti̽ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nör Nti̽ Gri has a first rate hospital which caters to anyone in need of long term medical care.

Nör Nti̽ Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nör Nti̽ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nör Nti̽ Gri's natural decorations nor waterways.

Nör Nti̽ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nör Nti̽ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nör Nti̽ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nör Nti̽ Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is recurring in Nör Nti̽ Gri.

The Festrog near Nör Nti̽ Gri are known to be almost tame, such that they can be put to domestic use.

Nör Nti̽ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Conjuration energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 55
  • Farm Laborer: 120
  • Hunters: 60
  • Milk Maids: 47
  • Ranchers: 25
  • Ranch Hands: 55
  • Shepherds: 47
    • Farmland: 77469 m2
    • Cattle and Similar Creatures: 4817
    • Poultry: 57813
    • Swine: 3854
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1927

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 47
  • Bookbinders: 25
  • Buckle-makers: 25
  • Cabinetmakers: 43
  • Candlemakers: 66
  • Carpenters: 59
  • Clothmakers: 55
  • Coach and Harness Makers: 20
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 18
  • Cutlers: 16
  • Fabricworkers: 41
  • Farrier: 132
  • Furriers: 12
  • Glassworkers: 71
  • Gunsmiths: 46
  • Harness-Makers: 18
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 50
  • Locksmiths: 19
  • Matchstick makers: 30
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 25
  • Pursemakers: 31
  • Roofers: 20
  • Ropemakers: 19
  • Rugmakers: 19
  • Saddlers: 33
  • Scabbardmakers: 44
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 17
  • Soap and Tallow Workers: 57
  • Tailors: 116
  • Tanners: 24
  • Upholsterers: 29
  • Watchmakers: 27
  • Weavers: 56
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 25
  • Booksellers: 30
  • Butchers: 52
  • Chandlers: 53
  • Chicken Butchers: 52
  • Entrepreneurs: 19
  • Fine Clothiers: 52
  • Fishmongers: 49
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 74
  • Spice Merchants: 27
  • Wine-sellers: 37
  • Wheelwright: 29
  • Woodsellers: 18

Service workers

  • Bakers: 80
  • Barbers: 104
  • Coachmen: 29
  • Cooks: 80
  • Doctors: 38
  • Gamekeepers: 31
  • Grooms: 16
  • Hairdressers: 64
  • Healers: 48
  • Housekeepers: 64
  • Housemaids: 113
  • House Stewards: 60
  • Inns: 18
  • Laundry maids: 36
  • Maidservants: 66
  • Nursery Maids: 36
  • Pastrycooks: 64
  • Restaurateur: 91
  • Tavern Keepers: 83

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 17
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 44
  • Long Haul Couriers: 45
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 52
  • Millers: 43
  • Miners: 43
  • Oilmen and Polishers: 30
  • Postmen: 47
  • Pure Finder: 24
  • Skinners: 53
  • Sugar Refiners: 11
  • Tosher: 28
  • Warehousemen: 71
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 24
  • Alchemist: 29
  • Clerk: 40
  • Dentists: 18
  • Educators: 55
  • Engineers: 26
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 26
  • Civil Clerks: 45
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 44
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 36
  • Lawyers: 23
  • Legend Keepers: 32
  • Militia Officers: 128
  • Monks, Monastic: 50
  • Monks, Civic: 68
  • Historian, Oral: 43
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 44
  • Priests: 80
  • Rangers: 25
  • Rat Catchers: 29
  • Scholars: 30
  • Spiritualist: 34
  • Slayers: 11
  • Storytellers: 70
  • Military Officers: 62

Cottage Industries

  • Brewers: 64
  • Comfort Services: 71
  • Enchanters: 20
  • Herbalists: 21
  • Jaminators: 62
  • Needleworkers: 56
  • Potters: 32
  • Preserve Makers: 58
  • Quilters: 27
  • Seamsters: 87
  • Spinners: 53
  • Tinker: 20
  • Weaver: 52

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 23
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 58
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 17
  • Wood Carvers: 68
  • Writers: 71

Produce Industries

  • Butter Churners: 60
  • Canners: 62
  • Cheesmakers: 64
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 32
  • Smokers: 23
  • Stockmakers: 22
  • Tobacconists: 29
  • Tallowmakers: 41

7224 of Nör Nti̽ Gri's population work within a Foundational Occupation.

11084 of Nör Nti̽ Gri's population do not work in a formal occupation, but do contribute to the local economy. 963 (5%) are noncontributers.

Points of Interest

Nör Nti̽ Gri is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Nör Nti̽ Gri sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

The center of Nör Nti̽ Gri's town square was built around an ancient standing stone.

POI

History

The the a torc of Mysticism, an a torc imbued with notable amounts of Mysticism energies was created near Nör Nti̽ Gri by in time immemorial, reportedly some time during the late 2nd century.

History